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Game Developer & Game Designer
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Gameplay Systems & Mechanics
ENSAD Game Design
BTS Info Systems
I'm a game designer and developer student focused on building gameplay systems and prototypes. My work centers on player control, interaction, and system-driven mechanics in both 2D and 3D projects. I primarily use Unity and Godot, choosing tools based on technical requirements rather than engine preference. I care about clean architecture, iteration speed, and mechanics that feel responsive and intentional.
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